@startuml
sprite $chevron_right [48x48/16] {
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}


!define MATERIAL_CHEVRON_RIGHT(_alias) ENTITY(rectangle,black,chevron_right,_alias,MATERIAL CHEVRON_RIGHT)
!define MATERIAL_CHEVRON_RIGHT(_alias, _label) ENTITY(rectangle,black,chevron_right,_label, _alias,MATERIAL CHEVRON_RIGHT)
!define MATERIAL_CHEVRON_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,chevron_right,_label, _alias,MATERIAL CHEVRON_RIGHT)
!define MATERIAL_CHEVRON_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,chevron_right,_label, _alias,MATERIAL CHEVRON_RIGHT)
skinparam folderBackgroundColor<<MATERIAL CHEVRON_RIGHT>> White
@enduml